Diablo IV Base Game

NARRATIVE DESIGNER
Diablo IV

Diablo IV is a 3D ARPG MMO set in a brutally unforgiving dark fantasy world. I started on D4 as an Assistant Writer on contract, and over the course of 2 years and 2 promotions, worked my way up to a full-time position as Narrative Designer. As a result, I got to touch lots of different parts of the game, from item flavors to campaign dialogue.

My responsibilities expanded when I moved over to work on D4’s first expansion. If you’d like to see what I’ve been doing on X1, click here!

CUTSCENES

Here are some of the cutscenes I wrote for Diablo IV:

RESPONSIBILITIES
  • Wrote and iterated on dialogue with a focus on emotion, motivation, pacing, tone, and clarity:
    • 3 chapters of the main campaign
    • 10 cinematic cutscenes in main campaign
    • 5 side quests
    • 4 strongholds
    • local events
    • NPC barks in 7 open world areas
  • Implemented gameplay dialogue in engine.
  • Reviewed side quests and provided narrative feedback for pacing and tone.
  • Collaborated with stakeholders across multiple teams (Cinematics, Quest, Open World, Dungeons, Systems) to ensure my work stayed in scope and met their needs.
  • Wrote and iterated on casting documents and character documentation.
  • Sat in on voice over recording sessions to represent the narrative team’s goals and to give input on what kinds of emotional beats we’d like to see out of performances.
  • Trained new members of the team in processes, pipelines, and tools.
  • Quickly became proficient in Diablo’s proprietary engine.
DETAILS

Ship Date: June 6, 2023
Platform
: PC, PS4, PS5, Xbox One, Xbox Series X/S