Homeland: Lay to Rest

ACADEMIC PROJECT - LEVEL AND NARRATIVE DESIGNER
Concept art of The Disciple and their weapon by AD Taeza.

Homeland is a 3D single-player combat adventure game about a young disciple on a journey to the city of their infancy.

RESPONSIBILITIES
  • Designed, implemented, tested, and iterated on levels for traversal, narrative, and combat spaces in the game
  • Collaborated with two other narrative designers to craft a story and world that are cohesive, immersive, and compelling
  • Communicated fluently and regularly with tech and art to ensure that traversal mechanics and narrative vision met harmoniously in the level space
THE TEAM

Collin Cromwell — Game Director / Systems / Narrative Designer
Michael Crouch — Design Director / Combat Designer
Shania Williams — Producer / UX Designer
Chris Dalton — Encounter Designer

Ben Fox — Tech Director / Engine Programmer
Jared Joyal — Physics / UI Programmer
Matt Haynie — Graphics Programmer
August McCubbin — Audio Programmer

AD Taeza — Art Director / UI Artist
Robert Lasica — Procedural Artist
Caleb Hesse — Animator / Character Artist
Hannes van Wassenhove — Rigger / Animator
Adolfo Makoukdji — VFX Artist
Anja Thomsen — Environment / Concept Artist

Joshua Mickelson — Audio Designer

DETAILS

Ship Date: Currently in development
Engine
: Unreal
Platform
: PC